April2024 Zoom Mtg- Integrating Audio into Gaming Experience
About
**** Bookings for this event have now closed****Video recording will be available in about a week on our YouTube Channel and website
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In this talk, Nick will walk through topics essential for understanding game audio implementation workflows. He will demonstrate native audio implementation within Unity and then delve into middleware implementation using Wwise and FMOD. Attendees will become familiar with the intricacies of object-based panning, spatialisation, occlusion, trigger boxes, real-time parameter controls and common game audio scripting tasks. The talk will conclude with a demonstration and discussion on head-tracking and spatialised binaural audio for VR development.
Location
Online event access details will be provided by the event organiser